Refactoring in the context menu
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@ -60,6 +60,13 @@ class TreeNodeWorker(QRunnable):
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self.signals.node_creation_complete.emit(True)
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class TreeContextMenuAction:
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def __init__(self, function, parameters, node_types):
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self.function = function
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self.parameters = parameters
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self.node_types = node_types
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class TreeWidget(QWidget):
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"""
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Create a class which is a child class of QWidget as interface for the tree, which shows the available servers,
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@ -230,73 +237,38 @@ class TreeWidget(QWidget):
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# Make a new context menu as QMenu.
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self.context_menu = QMenu()
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# TODO: Under construction
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actions = {
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"Edit Connection": [self.show_connection_dialog_for_current_node, ServerNode],
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"Refresh": [self.refresh_current_selected_node, ServerNode],
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"Show Create Database Statement": [self.get_create_statement_of_node, DatabaseNode],
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"Show Drop Statement": [self.get_drop_statement_of_database_node, DatabaseNode],
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"Show Database Permissions": [self.show_permission_dialog, DatabaseNode],
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"Show Materialized Views": [self.show_materialized_views_of_database_node, DatabaseNode],
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"Show Create View Statement": [self.get_create_statement_of_node, ViewNode],
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"Show View Permissions": [self.show_permission_dialog, ViewNode]
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}
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server_actions = {}
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database_actions = {}
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view_actions = {}
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for action_key, action_value in actions.items():
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if action_value[1] == ServerNode:
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server_actions[action_key] = action_value
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elif action_value[1] == DatabaseNode:
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database_actions[action_key] = action_value
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elif action_value[1] == ViewNode:
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view_actions[action_key] = action_value
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# Get the current selected node by the function for getting the selected element by the current selection.
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current_selected_node = self.get_selected_element_by_current_selection()
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# Check, if the current selected node is a server node.
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if isinstance(current_selected_node, ServerNode):
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# Create an action for editing the database connection of the server node.
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edit_connection_action = QAction("Edit Connection", self)
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# Add the action to the context menu.
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self.context_menu.addAction(edit_connection_action)
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# Create an action for refreshing the server node.
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refresh_action = QAction("Refresh", self)
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# Add the action to the context menu.
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self.context_menu.addAction(refresh_action)
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# Get the action at the current position of the triggering event.
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position_action = self.context_menu.exec_(self.tree_view.viewport().mapToGlobal(position))
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# Check, if the action at the current position is the action for editing the connection.
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if position_action == edit_connection_action:
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# Show a connection dialog with the current selected node as preselected node.
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self.show_connection_dialog_for_current_node(current_selected_node)
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# Check, if the action at the current position is the action for refreshing the node.
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elif position_action == refresh_action:
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# Refresh the current selected node.
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self.refresh_current_selected_node(current_selected_node)
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if isinstance(current_selected_node, DatabaseNode):
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show_create_statement_action = QAction("Show Create Statement", self)
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self.context_menu.addAction(show_create_statement_action)
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show_drop_statement_action = QAction("Show Drop Statement", self)
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self.context_menu.addAction(show_drop_statement_action)
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show_permission_information_action = QAction("Show Permissions", self)
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self.context_menu.addAction(show_permission_information_action)
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show_materialized_views_action = QAction("Show Materialized Views")
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self.context_menu.addAction(show_materialized_views_action)
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position_action = self.context_menu.exec_(self.tree_view.viewport().mapToGlobal(position))
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if position_action == show_create_statement_action:
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# Use the function for getting the create statement of the database node.
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self.get_create_statement_of_node(current_selected_node)
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elif position_action == show_drop_statement_action:
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self.get_drop_statement_of_database_node(current_selected_node)
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elif position_action == show_permission_information_action:
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self.show_permission_dialog(current_selected_node)
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elif position_action == show_materialized_views_action:
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self.show_materialized_views_of_database_node(current_selected_node)
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# Check for a view node.
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if isinstance(current_selected_node, ViewNode):
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show_create_statement_action = QAction("Show Create Statement", self)
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self.context_menu.addAction(show_create_statement_action)
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show_permission_information_action = QAction("Show Permissions", self)
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self.context_menu.addAction(show_permission_information_action)
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# Get the action at the current position of the triggering event.
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position_action = self.context_menu.exec_(self.tree_view.viewport().mapToGlobal(position))
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if position_action == show_create_statement_action:
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# Use the function for getting the create statement of the view node.
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self.get_create_statement_of_node(current_selected_node)
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elif position_action == show_permission_information_action:
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self.show_permission_dialog(current_selected_node)
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self.add_action_to_context_menu(current_selected_node, ServerNode, server_actions, position)
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self.add_action_to_context_menu(current_selected_node, DatabaseNode, database_actions, position)
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self.add_action_to_context_menu(current_selected_node, ViewNode, view_actions, position)
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# Check for a table node as current selected node.
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if isinstance(current_selected_node, TableNode):
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@ -343,6 +315,20 @@ class TreeWidget(QWidget):
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elif position_action == export_full_table_to_csv_action:
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self.get_full_data_of_current_table_for_csv_export(current_selected_node)
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def add_action_to_context_menu(self, selected_node, node_type, actions, position):
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# TODO: docu, refactoring
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if isinstance(selected_node, node_type):
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for action_key, action_value in actions.items():
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new_action = QAction(action_key, self)
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self.context_menu.addAction(new_action)
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action_value.append(new_action)
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position_action = self.context_menu.exec_(self.tree_view.viewport().mapToGlobal(position))
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for value in actions.values():
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if position_action == value[2]:
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value[0](selected_node)
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def show_edit_single_value_table(self):
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"""
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Create a function for showing the edit single values dialog of a table node.
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